Project Ilu is a sciency roguelite game about exploring, surviving, and evolving your vessel to harness a hostile environment. It is a simulation heavy, physics driven, 2d overhead game, where every single bit of matter and energy is part of the simulation. As your vessel is thrown from one wild area to the next, can you survive long enough to reach a safe haven?
Each area has unique materials, energies, physics, and life. Scan and investigate your surroundings and figure out how to survive. Use what you find to upgrade and evolve your vessel in order to make your way forward. At any time you can restructure your vessel, exchanging pieces of the ship with anything you can see. The sky's the limit!
Think Noita meets FTL.
As development continues, videos and more images here!
About the Project
Project ILU is being built using a fully custom game engine, built entirely focused on the simulation requirements for this project. I use 100% C# and keep dependencies minimal.
For more information and updates, see the Dev Blog.
When the game is ready for early access, it will be be available on Steam.
About redTOAST Studios
redTOAST studios is primarily the work of Nick Gebbie (me!), a long-time 3d applications engineer, who has pretty much always been building games on the side. 25 years of practice; its time to see what we can make!