Syntropy is a exploration action game where you control a nanomachine, harnessing the world around you to grow, survive, and thrive. Make your way through a series of complex worlds, learning and utilizing everything you can see, and ascend beyond limits. Construct your potential. Harness Syntropy.
Simulation: From the smallest rock to the largest lifeform, every bit of matter and energy can be interacted with. Anything that's blocking your way can be analyzed and used for yourself.
Your own machine: You start the game a broken wreck, down but not destroyed. To survive and ascend, you'll need to use what you can find and build yourself back up from almost nothing. Grow and build in your own way, to overcome the challenges on your return to free space.
Live Edits: Change your blueprint at any time. The nano nucleus reclaims matter, repairs, and constructs new components as you change them, as long as you have compatible raw materials.
Unique challenges: Each jump to a new strata comes with new resources, new modules to find, new life to understand, and challenges to overcome. The tools to overcome and ascend will always be available, but may take some exploring to find.
Resilience: Get wrecked, or run out of potential, and you fall back down to where you began. Leave yourself a stockpile of material, and your ship will be ready to go again. You might lose your modules, but you never forget what you've learned.
Synthesis: The further you ascend, the more complex the challenges. Your machine may become a self contained factory, making its use of the world. Or perhaps a biological cell, resilient in the face of adversity. Or perhaps a swarm of nano machines, each part making a greater whole.
Think Noita meets FTL.
As development continues, videos and more images here!
About the Project
Syntropy is being built using a fully custom game engine, built entirely focused on the simulation requirements for this project. I use 100% hand written C# and keep dependencies minimal. No Generative AI is used.
For more information and updates, join us at
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or see the Dev Blog.
When the game is ready for early access, it will be be available on Steam.
About redTOAST Studios
redTOAST studios is primarily the work of Nick Gebbie (me!), a long-time 3d applications engineer, who has pretty much always been building games on the side. 25 years of practice; its time to see what we can make!